These annotations to a designer’s work is extremely important and vital to the process and the velocity of one’s personal work or with any design hand off. These are vital to your process with the client in the case with a developer, or UI, needs to have clear understandings of for who, why, where, and when those choices were made.

Annotations need explanations and why content is required for each of your design elements. These static frames show the scenario with two sections: content and functionality. These shown in numbers with the bottom of the wireframe that will stand out and can be read in a linear format. These also need to play to it’s ruling and anything that is relevant content wise. This like anything in UX/UI is meant to be iterative, from ideation and low to higher fidelity.

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Knowing what your clients want, and what user research has presented. This as far as color, mission, and vision all play a huge role. You will always benefit from the low fidelity sketches, and reiterating to a high fidelity, backed with design choices. There are few universal laws that graphic designers play to for what it requires, how unique it is, and what makes the logo successful. Always learn from other designers, and how they accomplished their goals for the long and short term of representing the brand, and all guidelines to its identity.

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You conduct the user research to find the right answers for your user, and how you can build this into a content strategy that can achieve your goals. You find the questions and tasks, and then you analyze your findings that will help you bring value to the company.

How do you prepare yourself for the right strategy? You must know what obstacles you face, the bias that can confront the designer, and how you can achieve these with the right outcome. You will always build from your direction with your research methods, and this can have duality of how to understand the user-centric process.

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